A real, full report — exactly what you get for your own account (player anonymized).








The number: You are 0/7 against decks running Goblin Barrel. That single matchup accounts for nearly half of your 15 losses in this sample. The same cluster of losses also includes Tesla (0/4), Musketeer (0/4), and Goblin Gang (0/3) — these are all staples of the same Goblin Barrel + Hog cycle archetype. You are effectively auto-losing to one deck type.
Why it's not your spell choices:
Your current deck already carries both Zap (level 16) and Arrows (level 15) — two correct answers to Goblin Barrel. You have the tools. The problem is your deck's average elixir cost:
| Card | Cost |
|---|---|
| P.E.K.K.A | 7 |
| Prince | 5 |
| Wizard | 5 |
| Hog Rider | 4 |
| Dark Prince | 4 |
| Electro Wizard | 4 |
| Arrows | 3 |
| Zap | 2 |
| Average | 4.25 |
At 4.25 average elixir, your deck is one of the slowest cycle archetypes possible. Against a Goblin Barrel cycle deck (often averaging ~2.8–3.2), your opponent fires Goblin Barrel 2–3 times in the time it takes you to cycle back to Zap or Arrows once. You're not out-spelled; you're out-cycled. Prince (5 elixir) is the heaviest non-win-condition in the deck and is the main culprit — it contributes to the log-jam without solving the Goblin Barrel problem.
Remove: Prince (5 elixir)
Add: Skeletons (level 14, 1 elixir — already in your pool)
This is the single highest-impact swap the data supports:
This is general coaching for the archetype, not a data claim.
Against Goblin Barrel cycle, the cardinal rule is: hold one Zap or Arrows in hand at all times once you've seen Goblin Barrel in cycle. Do not spend both in a single defence.
Your 63% win rate with the main deck (10/16 and 5/8 across 24 games) is solid. The plateau at 11,587 trophies is almost entirely explained by a specific matchup you're losing 100% of the time (0/7), not a globally broken deck. If you apply Fix 1 and Fix 2 consistently, the 0/7 record is the most realistic target to move. You don't need a full deck rebuild.
Play 10 games with Prince swapped for Skeletons (level 14). In every game you face Goblin Barrel, track one thing only: did you have Zap or Arrows in hand when Goblin Barrel landed? If yes and you still lose, the issue is push timing/elixir management. If no, the faster cycle from Skeletons is already working.







SWAP INSwap Prince → Skeletons — the rest of your build stays.
















A personalized report from your real recent matches — your worst matchup, the one deck fix, how to play it, and decks to try. $4.99, no account.
Get my report — $4.99Not affiliated with, endorsed by, or sponsored by Supercell. Clash Royale is a trademark of Supercell Oy.