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6×
6×
4×
4×
4×
3×Most common in your last 30 losses.
You're running at 57% (17W/13L) with a slight level advantage (+0.23), so your losses aren't a levels issue — they're a matchup issue. One archetype is eating you alive.
The signal: You go 2/8 (25%) against decks carrying The Log — the single worst matchup in your data with a meaningful sample. The Log shows up in 6 of your 13 losses (46% of all losses). Pair that with:
That's the Logbait fingerprint — Goblin Barrel + The Log + Goblin Gang + Furnace cycling chips at you — and it accounts for a disproportionate share of your losses.
1. Lock in Arrows — do not swap to Poison against this archetype. Your Arrows build goes 14/23 (61%). Your Poison build goes 3/6 (50%). Poison is underperforming by 11 percentage points, and Arrows is the one card in your deck that directly answers Goblin Barrel. The data does not support reaching for Poison here.
2. Stop splitting games across variants. 23 games on the Arrows build, 6 on the Poison build, 1 on a throwaway entry. Fragmented samples hide patterns. You need more reps on a single list to diagnose what's actually failing vs. Logbait — right now you can't tell whether it's the spell choice or something else because you keep changing the deck.
3. Treat The Log + Goblin Barrel together as a single red flag. The Log alone appears in 6 losses; Goblin Barrel appears in 4 losses. When you see both in the opponent's deck, your historical win rate against that combination is deep in losing territory. Identifying that archetype as your hardest matchup — rather than treating each loss as random — is the first step to adjusting your macro approach to those games (even if in-match decision data isn't available here).
Play your next 20 games exclusively on the Arrows build (P.E.K.K.A / Prince / Wizard / Hog Rider / Dark Prince / Electro Wizard / Arrows / Zap). Track separately: wins and losses where the opponent ran The Log or Goblin Barrel. If you're still losing those at 25–33%, you've confirmed the deck has a structural gap against Logbait that Arrows alone isn't solving — and that's when a card-level change is justified. Right now the data only tells you Arrows > Poison; 20 more games on one list will tell you whether the problem is deeper.
“Damn man — that's insane data. I'll swap in Musketeer now and keep tinkering.”
— a Clash Royale player, after a free teardown
Stats sites show you numbers — a coach tells you what to fix, then checks you actually did it. Every match is tracked automatically: your dashboard fills in daily, and your coach remembers what it told you.
Every match tracked daily — decks, matchups and form, in real card art.
Tilt after losses, your best time of day, close games vs blowouts.
Each week checks last week's advice, then coaches your next step.








That's all we need.
7 days free, then $5/mo — less than one Pass Royale. Apple / Google Pay too.
On screen, emailed, then tracked daily.
Straight with you: every claim comes from a real number in your last ~30 matches— no generic tips, no invented stats. We can't see in-game replays, so it sharpens your deck, matchups, and leveling, not your in-the-moment play. Built by a player at 11,000+ trophies on his own ladder account.
Crown Coach is an AI coaching tool for Clash Royale. You enter your player tag and get a personalized weekly report from your real ranked matches — plus a live dashboard that tracks every game and a coach that remembers you, checking whether last week's advice worked before giving you the next step.
It reads your recent 1v1 matches from the official Clash Royale API and tracks them daily on your dashboard — worst matchups, per-deck win rates, form, and reads like tilt after losses. Each week an AI coach reviews whether the last advice worked, then writes a concise report with one high-impact deck fix plus how to pilot your toughest matchup.
No. You also get a live dashboard that fills in daily from your real matches — decks and card matchups in real card art, win rates, trophy trajectory, and your full report history in one place. And because the coach remembers what it told you, each report builds on the last instead of repeating itself.
Crown Coach is $5/mo(less than one Pass Royale) with a 7-day free trial — a fresh coaching report every week from your latest matches. A card is required to start; you're charged $5 on day 8 unless you cancel, and you can cancel anytime. No account needed — reports come to your email.
Stats sites are great at showing you numbers — and they're free. Crown Coach is coaching: it picks the one highest-impact fix from your real matches, tells you exactly what to change, and checks a week later whether it worked. The dashboard exists to serve that coaching loop — if you just want raw stats, a stats site is the right tool.
Then you shouldn't pay for it. If your first report doesn't show you at least one fix you didn't already know, reply to the report email and we'll cancel your trial and refund anything charged — no questions asked.
No. Crown Coach is an independent, fan-made tool and is not affiliated with, endorsed by, or sponsored by Supercell. Clash Royale is a trademark of Supercell.
Not affiliated with, endorsed by, or sponsored by Supercell. Clash Royale is a trademark of Supercell Oy.